aoe2 mongols strategy

Then additional in depth advice will be given. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. You should still beware of enemy onagers. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. by hit-and-running them. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They focus on cavalry archers. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. The better the Mangudai micro, the heavier the losses will be. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. Welcome to the AoE2 Strategy Center. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Otherwise, their navy is fair. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Manage all your favorite fandoms in one place! Rams and Scorpions will be shredded by Mongols. They also do not get Supplies, making their Militia line more food-intensive. 18. r/aoe2. Create an account to follow your favorite communities and start taking part in conversations. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Hunting bonus - This is the best, specific bonus in the game. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Please do not think I hate Mongols. They have many bonuses that allow them to move fast and hit very hard when used effectively. Cavalry Archers and Mangudai fire 20% faster Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Press question mark to learn the rest of the keyboard shortcuts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is of course before the game enters into the trash wars. The Mongols are the only civilization without the Central Asian building set that have access to the. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. I hope our content helps you feel more confident in your games. Dont be too harsh on me if I made a mistake. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. Put all together, these units form a very threatening and very mobile force. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Genghis' first target is the vastness of China. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Mangudai + Siege Rams + Siege Onagers. Both can take a million hits from Mongols while hitting them hard. If the Mongol player loses attention for a second, he could lose all his army. Answer (1 of 10): Mongols is an absolute delight to play with. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Learn the build for a 15 minute fast castle into a 3 town-center boom. Will we finally learn how to defeat the Mongols in the Imperial Age? One thing they will never say about you is that you lack passion, or work ethic. 6 sheep. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Try to fight with a Mongol army? If Drill is researched, the Mongol push will be faster and more difficult to stop. With their unique technology Drills the siege workshop units move 50% faster. +50% hunter efficiency? I havent considered Elephants because theyre too slow and Mangudai can micro them to death. With patch 4.8, Elite Mangudai now have a frame delay of 5. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Mangudai are amazing but this bonus doesn't really affect the game. He rushed west defeating an Egyptian Mameluke army in Syria. 7 build lumber camp. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Yeah they're a pretty expensive civ. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. It is especially usefull for the siege ram. You need lots of them. Most of them are weak to Siege and some of them are not cost effective. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Mangudai Rate of Fire increased (made slower) to 2.1. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Join. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed.

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